Gaming Corps has made its debut in the US market through a breakthrough agreement with leading lottery provider, EQL Games.
Gaming Corps’ full suite of games will be made available to EQL Games’ powerful iLottery aggregation platform, developed to provide lottery operators across America with direct access to a portfolio of proprietary and third-party games.
EQL Games’ lottery operator partners will be offered proven slots, table games, multiplier games, mine games and Plinko games, as well as titles under Gaming Corps’ Smash4Cash series.
EQL’s iLottery aggregation platform simplifies the process of adding new games to an online lottery brand across regulated states.
In addition to third-party content provided via its aggregator platform, EQL Games has a portfolio of in-house titles. This includes games produced under licence with Team USA, as rolled out by several state lotteries for the Olympic and Paralympic Games in Paris. New titles are planned ahead of the 2026 Winter Games in Milan and the 2028 Olympic and Paralympic Games in Los Angeles.
Juha Kauppinen, CEO of Gaming Corps, says: “The USA has always been somewhat of the holy grail for game developers like us, which has been further emphasised as markets in several states have become regulated.
“The potential in the US market is enormous, and the impact for us is difficult to assess, but we have great hopes for the collaboration with EQL Games.”
Brad Cummings, CEO of EQL Games (above), adds: “Including Gaming Corps as a supplier to the EQL Games iLottery Aggregator is an exciting step forward in our mission to offer unique, high-quality content to state lotteries.”